Encyclopædia Britannica Excerpt from The process of thought
At the beginning of this century the early behaviourists suggested that thought
proceeded by association. The basic principles of association are similarity and
contiguity, whereby an idea of something is followed by an idea of a similar or related
thing.
A later, more sophisticated view that thinking proceeds according to the whole of a
situation was emphasized by the Gestalt psychologists. They argued against the
turn-of-the-century view that thinking proceeds by an internal process of
trial-and-error, whereby a thinker imagines various responses to a stimulus, eliminates
those that are inappropriate, and thus gradually comes to a final response. By
contrast, the Gestalt theorists held that the solution to a problem comes as the result
of a sudden insight into the nature of the problem as a whole. Around 1950, however,
evidence was found that integrated these two views, by suggesting that the thinker
must become familiar with a problem through trial-and-error before being able to grasp
its structure as a whole.
Cognitive psychologists have pursued different paths in the study of human
intelligence, including the building of computer models of human cognition. Two leaders
in this field have been the American psychologists Allen Newell and Herbert A. Simon.
In the late 1950s and early 1960s they worked with a computer expert, Clifford Shaw,
to construct a computer model of human problem solving. Called the General Problem
Solver, it could solve a wide range of fairly structured problems, such as logical proofs
and mathematical word problems. Their program relied heavily on a heuristic procedure
called "means-ends analysis," which, at each step of problem solving, determined how
close the program was to a solution and then tried to find a way to bring the program
closer to where it needed to be.
Stimulated by advances in computer science, researchers have become concerned not
simply with which thought element follows which, but also with operations that shift
one element to the next. It is argued that these operations exploit a kind of controlled
trial-and-error: in what is called a heuristic approach, the most promising avenues of
solution to a problem are attempted first. Another topic of current interest concerns
the motivations for thinking.
A. Newell, J.C. Shaw, and H.A. Simon pointed out the indispensability in creative human
thinking, as in its computer simulations, of what they call "heuristics". A large number
of possibilities may have to be examined, but the search is organized heuristically in
such a way that the directions most likely to lead to success are explored first. Means
of ensuring that a solution will occur within a reasonable time, certainly much faster
than by random hunting, include adoption of successive subgoals and working
backward from the final goal (the formula to be proved, the state of affairs to be
brought about).